- Hellraiser Revival trophy guide covers story, ending, collectible, and combat achievements
- True Ending route needs all resonance stones, zero ally deaths, and the hidden ritual
- Collect all Lament Configuration shards before the final configuration ritual or miss the best trophies
- Two playthroughs recommended: Bad Ending first, then True Ending cleanup
- Chapter select helps mop up missed combat and exploration trophies
Trophy Roadmap Overview
This Hellraiser Revival trophy guide lays out the fastest route to a full trophy cabinet across the campaign's five chapters. The game launches October 8, 2026 on PC, PS5, and Xbox Series X|S, so most achievement data below reflects the campaign structure, endings, and collectible sets confirmed by the demo and official coverage.
Trophies tied to the Cult Correspondence Set and the True Ending become unobtainable if you trigger the final configuration ritual without collecting all five letters in Chapter 5 or the resonance stones in Chapter 3. Back up a manual save before the sanctum altar.
Recommended Roadmap:
| Playthrough | Focus | Key Trophies |
|---|---|---|
| 1st Run | Bad Ending "Flesh of the Order" | Story trophies, combat kills, demo-carryover familiarity |
| Cleanup via Chapter Select | Collectibles, documents, shards | Exploration trophies |
| 2nd Run (or reload save) | Good + True Endings | Ending trophies, no-death ally run |
Story Trophies
- Unlock automatically per chapter
- Chapter 1 through Chapter 5 completions
- Cannot be missed on any route
Collectible Trophies
- Frank's Ledger, patient records
- All four Lament Configuration shards
- Five cult letters in Chapter 5
Combat Trophies
- Chain-link combo milestones
- Environmental hazard kills
- Perfect-dodge streaks
Story & Chapter Trophies
Each chapter completion awards its own trophy. The table below maps every story trophy to its trigger point so you can track progress during a first run.
| Trophy | Chapter | How to Unlock |
|---|---|---|
| The Box Opened | Chapter 1 | Align the lemniscate symbol on the Lament Configuration in the attic |
| Past the Threshold | Chapter 2 | Survive the chain corridor escape without being caught |
| Voices Answered | Chapter 3 | Place all three resonance stones on the ritual altar |
| Walker of the Labyrinth | Chapter 4 | Reach the Cenobite sanctum through the rotating corridors |
| The Ordeal | Chapter 5 | Destroy all four anchor pillars in the Pinhead arena |
Grab the candlestick in the attic before leaving. It is required for a Chapter 3 puzzle, and skipping it forces a chapter replay later — a common cause of stalled trophy runs reported on the r/Hellraiser community boards.
Endings & Ending Trophies
All four endings carry their own trophy. Plan your choices at the final altar dialogue carefully, because the decisive options appear only after the pillar phase of the Pinhead fight.
| Ending | Trophy | Unlock Condition |
|---|---|---|
| Flesh of the Order | Bad Ending trophy | Accept Pinhead's offer and surrender the box |
| Lost in the Labyrinth | Failure trophy | Let the pillar timer expire in the final fight |
| Closed Gate | Good Ending trophy | Destroy all pillars, seal the box, refuse Pinhead |
| Leviathan's Bargain | True Ending trophy | All stones, all allies alive, hidden ritual done pre-fight |
Start the True Ending Setup in Chapter 3
Collect all three resonance stones: behind the mirror puzzle, in the flooded wing guarded by Chatterer, and inside the music box safe (combination from the doctor's tape recorder).
Keep Allies Alive Through Chapters 3-4
In the Labyrinth, favor stealth over gunfights with chainsaw cultists. Any ally death disables the True Ending on that playthrough.
Perform the Hidden Ritual
Before engaging Pinhead, interact with the sanctum altar and complete the hidden ritual sequence.
Win the Final Fight Cleanly
Destroy all four anchor pillars before the timer expires, dodging Pinhead's telegraphed chain volleys, then complete the Lament Configuration ritual while he is staggered.
Refuse the Offer
Choose refusal in the closing dialogue to earn the Good Ending, or the full Leviathan confrontation if every prior condition was met.
If you keep a manual save before the final altar, you can reload it after the Good Ending and surrender the box for the Bad Ending trophy without a second full playthrough.
Collectible & Exploration Trophies
Collectibles in Hellraiser Revival split into documents, Lament Configuration shards, and the cult letter set. The trophy for the full letter set is the only strictly missable collectible award.
| Collectible | Location | Trophy Requirement |
|---|---|---|
| Frank's Ledger | Second-floor study desk, Cotton house | Any 1 of the document set |
| Shard 1 | Behind the rotting wine rack, basement corridor | Counted toward all-shards trophy |
| Patient Records (x3) | Nurses' station, Records Room, operating theater | Full records set |
| Shards 2-4 | Labyrinth: pillar dead end, chains wall, spiral staircase | Counted toward all-shards trophy |
| Cult Correspondence (x5) | Order's chapel and living quarters | All 5 before final ritual |
The Records Room document needs the mortuary key from the morgue drawer, and the operating theater letter only spawns after the lights-flicker event. If a document is not appearing, advance the chapter event first.
Combat Trophies & Boss Challenges
Combat achievements reward mastery of the chain-link system, perfect dodges, and environmental kills rather than raw damage output.
| Trophy | Requirement | Best Location |
|---|---|---|
| Chain Master | Reach a 5-link melee chain | Any open arena with light Cenobites |
| Untouchable | 10 consecutive perfect dodges | Female Cenobite fight (chains are highly telegraphed) |
| Shock Therapy | Stun Chatterer with the generator | Flooded wing, Chapter 3 |
| Corridor Cleaner | Force Butterball back with hazards | Labyrinth narrow corridors |
| Beast Slayer | Stagger the Chatterer Beast 3 times via wall charges | Mid-game boss arena |
Regular Cenobites die to melee chains alone. Save ammunition and healing salves for elite encounters — wasting ammo on minions is the most common reason players fail the no-ally-death requirement for the True Ending.
Pre-Final-Fight Trophy Checklist:
- All three resonance stones collected
- All four Lament Configuration shards found
- All five cult letters collected
- All combat trophies unlocked
- Manual save created at the sanctum altar
FAQ
Q: Does this Hellraiser Revival trophy guide require multiple playthroughs?
Not strictly. With a manual save before the final altar, you can earn the Good, Bad, and True Ending trophies across reloads, provided all True Ending conditions were met beforehand. A second playthrough is only needed if allies died or collectibles were missed.
Q: Are any trophies missable?
Yes. The Cult Correspondence set in Chapter 5 locks out if you trigger the final configuration ritual before collecting all five letters, and the True Ending requires the Chapter 3 resonance stones plus zero ally deaths.
Q: Does demo progress carry over for trophies?
No. Demo progress does not carry over to the full game, so chapter trophies must all be earned in the release version launching October 8, 2026.
Q: Is there a difficulty-related trophy?
Official achievement lists at launch will confirm specifics, but the hardest combat awards such as Untouchable and the no-death ally requirement effectively serve as the skill ceiling. Check the official HellraiserGame.com site for the full list after release.