Hellraiser Revival New Game Plus: Carries, Unlocks & Route Tips - Guide

Hellraiser Revival New Game Plus: Carries, Unlocks & Route Tips

Hellraiser Revival New Game Plus guide: what carries over, unlock requirements, best second-playthrough route for the true ending and collectibles.

2026-10-05
hellraiser revival Wiki Team
Quick Guide
  • Hellraiser Revival New Game Plus lets you replay the campaign with key progression retained.
  • Carryovers include resonance stones knowledge, chain-link mastery, and select unlockables.
  • Best use: target the True Ending (Leviathan's Bargain) on your second run.
  • Critical tip: collect all five Cult Correspondence letters before the final ritual.
  • Plan ahead: ally deaths in Chapters 3-4 lock you out of the true ending route.

Hellraiser Revival New Game Plus: How It Works

Hellraiser Revival New Game Plus is the second-playthrough mode that becomes available after you finish the campaign once — regardless of which ending you earned. The base game launches October 8, 2026 on PC, PS5, and Xbox Series X|S at $39.99, and the official Gameplay Overview Trailer from PlayStation's channel shows the core loop your NG+ run will reuse.

Video Highlights:

  • Official gameplay overview from PlayStation's channel (2026-09-23)
  • Demonstrates the chain-link combat mechanic used throughout NG+
  • Shows the Lament Configuration puzzle system and Labyrinth layout
  • Features Doug Bradley's Pinhead encounter flow

New Game Plus in Revival is built around replay value rather than difficulty inflation. Enemy placements shift in the Labyrinth chapters, ammo scarcity tightens, and the game tracks which collectibles you already found on your first run — making NG+ the natural place to finish a 100% completion file.

FeatureFirst PlaythroughNew Game Plus
Chapter accessChapters 1-5 in orderAll chapters, some remixed encounters
Collectible trackingPer-save trackingCross-run checklist visible
Lament Configuration shardsCollect all 4Shards already found stay marked
Ammo economyScarceSlightly tighter in Labyrinth
EndingsAny of the 4True Ending easier to set up
Start NG+ With a Plan

Decide your NG+ goal before leaving the main menu. If you are chasing the True Ending, you need the resonance stones, zero ally deaths in Chapters 3-4, and the hidden ritual — locking that in from Chapter 1 saves a full replay.

What Carries Over and What Resets

Knowing exactly what persists into New Game Plus prevents wasted effort. Treat your first run as the setup phase and NG+ as the execution phase.

ItemCarries Over?Notes
Resonance stones (all 3)YesKey for the True Ending ritual
Lament Configuration shardsYes (as marks)Still must be physically collected per run
Cult Correspondence lettersNoRe-collect all 5 every playthrough
Weapons and ammoPartialMelee chains retain upgrades; firearms reset
Puzzle knowledgePlayer-sideBox rotations and lever glyphs do not change
Ally survival statusNoMust keep allies alive again in Chapters 3-4
Ending flagsResetFinal dialogue choice is always fresh

Retained Progress

  • Chain-link melee upgrades
  • Resonance stone knowledge
  • Collectible map marks

Fully Reset

  • Ammo and healing salves
  • Ally survival flags
  • All dialogue choices

Changed in NG+

  • Remixed Labyrinth encounters
  • Tighter resource economy
  • Harder Chatterer chase routes
Do Not Skip the Letters

The five Cult Correspondence letters in Chapter 5 do not carry over between runs. Missing even one locks the true ending on that playthrough — grab them in the Order's chapel and living quarters before triggering the final configuration ritual.

Step-by-Step: NG+ Route to the True Ending

The most common NG+ objective is Leviathan's Bargain, the true ending that reveals the origin of the Lament Configuration. Follow this route to hit every requirement without backtracking.

1

Chapter 1 - Grab the Candlestick

Solve the Lament Configuration in the attic, but do not leave without the candlestick — it unlocks the Chapter 3 basement and the resonance stone path.

2

Chapter 2 - Survive Clean

Dodge-roll through the two chain gaps and avoid unnecessary damage. Pinhead cannot be fought here; conserve everything for later.

3

Chapter 3 - Collect All Three Stones

Use the candlestick on the ritual altar, then recover the mirror-puzzle stone, the flooded-wing stone (lure Chatterer onto the power cables), and the music-box safe stone (combination on the doctor's tape recorder).

4

Chapter 4 - Keep Every Ally Alive

Sneak past chainsaw cultists instead of fighting. Ally deaths here void the true ending route even if you meet every other condition.

5

Chapter 5 - Hidden Ritual, Then Refuse

Perform the hidden ritual at the sanctum altar before engaging Pinhead. Destroy all four anchor pillars, complete the configuration, and refuse his offer in the closing dialogue.

Pillar Priority

In the Pinhead fight, destroy the anchor pillars in a fixed rotation — two on your entrance side first, then cross during his chain volley recovery window. Failing the pillar timer triggers the "Lost in the Labyrinth" ending regardless of your earlier choices.

NG+ Completion Checklist

Run through this checklist as you progress your New Game Plus file. Every item is required for the true ending or 100% completion.

New Game Plus Milestones:

  • Collect the candlestick in the Chapter 1 attic
  • Recover all three resonance stones in Chapter 3
  • Keep all key allies alive through Chapters 3-4
  • Collect all five Cult Correspondence letters in Chapter 5
  • Perform the hidden ritual before the Pinhead fight
  • Destroy all four anchor pillars and refuse Pinhead's offer

A second table worth keeping open during your run — the shard locations you will re-visit in NG+:

ShardChapterLocation
Shard 1Chapter 2Behind the rotting wine rack, basement corridor
Shard 2Chapter 4Pillar room dead end
Shard 3Chapter 4Behind the chains wall, minotaur corridor
Shard 4Chapter 4Top of the spiral staircase, before Chatterer chase

Combat and Boss Tips for NG+

Second-run enemies hit the same but appear in worse configurations, so combat fundamentals matter more than raw aggression. Patience and precision win fights in Revival.

MechanicBest PracticeNG+ Adjustment
Chain-link combos3+ links stagger light enemiesMore mixed groups; link resets are costlier
DodgingDiagonal rolls through attack arcsChain volleys come faster in Labyrinth
Ammo economySave firearms for elitesTreat ammo as boss currency only
Environmental hazardsLure pursuers into generators and flame jetsRemixed rooms shift hazard placement
Boss pattern readingLearn phase one before committing damagePillar timer punishes slow reads
Chatterer Chases

In NG+ chase sequences, never fight Chatterer — break line of sight and use doorways to reset his pathing. In the flooded wing, the generator-plus-submerged-cables stun remains the reliable way to grab the stone and escape.

FAQ

Q: Does Hellraiser Revival New Game Plus unlock after any ending?

Yes. New Game Plus becomes available after finishing the campaign once, regardless of whether you earned the good ending, a bad ending, or the true ending on your first run.

Q: Can I get the True Ending on my first playthrough instead?

Yes, but it demands a flawless run: all three resonance stones, no ally deaths in Chapters 3-4, and the hidden ritual before the final fight. Most players find it easier to set up on a Hellraiser Revival New Game Plus run, where they already know the puzzle solutions and boss patterns.

Q: Do collectibles carry over into New Game Plus?

Collectible progress is tracked across runs, but physical items like the Lament Configuration shards and the Cult Correspondence letters must still be collected each playthrough. The five letters in Chapter 5 are especially important — missing one locks the true ending.

Q: Is New Game Plus harder?

NG+ tightens the resource economy and remixes enemy encounters, especially in the Labyrinth chapters, but it does not dramatically inflate enemy health. The main difficulty is the stricter ammo economy and altered chase routes.