- Hellraiser Revival New Game Plus lets you replay the campaign with key progression retained.
- Carryovers include resonance stones knowledge, chain-link mastery, and select unlockables.
- Best use: target the True Ending (Leviathan's Bargain) on your second run.
- Critical tip: collect all five Cult Correspondence letters before the final ritual.
- Plan ahead: ally deaths in Chapters 3-4 lock you out of the true ending route.
Hellraiser Revival New Game Plus: How It Works
Hellraiser Revival New Game Plus is the second-playthrough mode that becomes available after you finish the campaign once — regardless of which ending you earned. The base game launches October 8, 2026 on PC, PS5, and Xbox Series X|S at $39.99, and the official Gameplay Overview Trailer from PlayStation's channel shows the core loop your NG+ run will reuse.
Video Highlights:
- Official gameplay overview from PlayStation's channel (2026-09-23)
- Demonstrates the chain-link combat mechanic used throughout NG+
- Shows the Lament Configuration puzzle system and Labyrinth layout
- Features Doug Bradley's Pinhead encounter flow
New Game Plus in Revival is built around replay value rather than difficulty inflation. Enemy placements shift in the Labyrinth chapters, ammo scarcity tightens, and the game tracks which collectibles you already found on your first run — making NG+ the natural place to finish a 100% completion file.
| Feature | First Playthrough | New Game Plus |
|---|---|---|
| Chapter access | Chapters 1-5 in order | All chapters, some remixed encounters |
| Collectible tracking | Per-save tracking | Cross-run checklist visible |
| Lament Configuration shards | Collect all 4 | Shards already found stay marked |
| Ammo economy | Scarce | Slightly tighter in Labyrinth |
| Endings | Any of the 4 | True Ending easier to set up |
Decide your NG+ goal before leaving the main menu. If you are chasing the True Ending, you need the resonance stones, zero ally deaths in Chapters 3-4, and the hidden ritual — locking that in from Chapter 1 saves a full replay.
What Carries Over and What Resets
Knowing exactly what persists into New Game Plus prevents wasted effort. Treat your first run as the setup phase and NG+ as the execution phase.
| Item | Carries Over? | Notes |
|---|---|---|
| Resonance stones (all 3) | Yes | Key for the True Ending ritual |
| Lament Configuration shards | Yes (as marks) | Still must be physically collected per run |
| Cult Correspondence letters | No | Re-collect all 5 every playthrough |
| Weapons and ammo | Partial | Melee chains retain upgrades; firearms reset |
| Puzzle knowledge | Player-side | Box rotations and lever glyphs do not change |
| Ally survival status | No | Must keep allies alive again in Chapters 3-4 |
| Ending flags | Reset | Final dialogue choice is always fresh |
Retained Progress
- Chain-link melee upgrades
- Resonance stone knowledge
- Collectible map marks
Fully Reset
- Ammo and healing salves
- Ally survival flags
- All dialogue choices
Changed in NG+
- Remixed Labyrinth encounters
- Tighter resource economy
- Harder Chatterer chase routes
The five Cult Correspondence letters in Chapter 5 do not carry over between runs. Missing even one locks the true ending on that playthrough — grab them in the Order's chapel and living quarters before triggering the final configuration ritual.
Step-by-Step: NG+ Route to the True Ending
The most common NG+ objective is Leviathan's Bargain, the true ending that reveals the origin of the Lament Configuration. Follow this route to hit every requirement without backtracking.
Chapter 1 - Grab the Candlestick
Solve the Lament Configuration in the attic, but do not leave without the candlestick — it unlocks the Chapter 3 basement and the resonance stone path.
Chapter 2 - Survive Clean
Dodge-roll through the two chain gaps and avoid unnecessary damage. Pinhead cannot be fought here; conserve everything for later.
Chapter 3 - Collect All Three Stones
Use the candlestick on the ritual altar, then recover the mirror-puzzle stone, the flooded-wing stone (lure Chatterer onto the power cables), and the music-box safe stone (combination on the doctor's tape recorder).
Chapter 4 - Keep Every Ally Alive
Sneak past chainsaw cultists instead of fighting. Ally deaths here void the true ending route even if you meet every other condition.
Chapter 5 - Hidden Ritual, Then Refuse
Perform the hidden ritual at the sanctum altar before engaging Pinhead. Destroy all four anchor pillars, complete the configuration, and refuse his offer in the closing dialogue.
In the Pinhead fight, destroy the anchor pillars in a fixed rotation — two on your entrance side first, then cross during his chain volley recovery window. Failing the pillar timer triggers the "Lost in the Labyrinth" ending regardless of your earlier choices.
NG+ Completion Checklist
Run through this checklist as you progress your New Game Plus file. Every item is required for the true ending or 100% completion.
New Game Plus Milestones:
- Collect the candlestick in the Chapter 1 attic
- Recover all three resonance stones in Chapter 3
- Keep all key allies alive through Chapters 3-4
- Collect all five Cult Correspondence letters in Chapter 5
- Perform the hidden ritual before the Pinhead fight
- Destroy all four anchor pillars and refuse Pinhead's offer
A second table worth keeping open during your run — the shard locations you will re-visit in NG+:
| Shard | Chapter | Location |
|---|---|---|
| Shard 1 | Chapter 2 | Behind the rotting wine rack, basement corridor |
| Shard 2 | Chapter 4 | Pillar room dead end |
| Shard 3 | Chapter 4 | Behind the chains wall, minotaur corridor |
| Shard 4 | Chapter 4 | Top of the spiral staircase, before Chatterer chase |
Combat and Boss Tips for NG+
Second-run enemies hit the same but appear in worse configurations, so combat fundamentals matter more than raw aggression. Patience and precision win fights in Revival.
| Mechanic | Best Practice | NG+ Adjustment |
|---|---|---|
| Chain-link combos | 3+ links stagger light enemies | More mixed groups; link resets are costlier |
| Dodging | Diagonal rolls through attack arcs | Chain volleys come faster in Labyrinth |
| Ammo economy | Save firearms for elites | Treat ammo as boss currency only |
| Environmental hazards | Lure pursuers into generators and flame jets | Remixed rooms shift hazard placement |
| Boss pattern reading | Learn phase one before committing damage | Pillar timer punishes slow reads |
In NG+ chase sequences, never fight Chatterer — break line of sight and use doorways to reset his pathing. In the flooded wing, the generator-plus-submerged-cables stun remains the reliable way to grab the stone and escape.
FAQ
Q: Does Hellraiser Revival New Game Plus unlock after any ending?
Yes. New Game Plus becomes available after finishing the campaign once, regardless of whether you earned the good ending, a bad ending, or the true ending on your first run.
Q: Can I get the True Ending on my first playthrough instead?
Yes, but it demands a flawless run: all three resonance stones, no ally deaths in Chapters 3-4, and the hidden ritual before the final fight. Most players find it easier to set up on a Hellraiser Revival New Game Plus run, where they already know the puzzle solutions and boss patterns.
Q: Do collectibles carry over into New Game Plus?
Collectible progress is tracked across runs, but physical items like the Lament Configuration shards and the Cult Correspondence letters must still be collected each playthrough. The five letters in Chapter 5 are especially important — missing one locks the true ending.
Q: Is New Game Plus harder?
NG+ tightens the resource economy and remixes enemy encounters, especially in the Labyrinth chapters, but it does not dramatically inflate enemy health. The main difficulty is the stricter ammo economy and altered chase routes.